M:tG card similarity search
2 · Artifact
{1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse.
Name | Mana | Type | Text |
---|---|---|---|
Myr Incubator | 6 | Artifact | {6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle. |
Elemental Eruption | 4RR | Sorcery | Create a 4/4 red Dragon Elemental creature token with flying and prowess. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
Rupture | 2R | Sorcery | Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. |
Skyline Despot | 5RR | Creature — Dragon | Flying When Skyline Despot enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying. 5/5 |
Stroke of Midnight | 2W | Instant | Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token. |
Abyssal Gatekeeper | 1B | Creature — Horror | When Abyssal Gatekeeper dies, each player sacrifices a creature. 1/1 |
The Wedding of River Song | 2W | Sorcery | Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend. Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) |
Golgari Germination | 1BG | Enchantment | Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token. |
Twilight Drover | 2W | Creature — Spirit | Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. {2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying. 1/1 |
Kaito's Pursuit | 2B | Sorcery | Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) |