Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bruse Tarl, Boorish Herder

2RW · Legendary Creature — Human Ally

Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.) 3/3

Similar cards

Color identity:
NameManaTypeText
Order of the Ebon Hand BBCreature — Cleric Knight Protection from white {B}: Order of the Ebon Hand gains first strike until end of turn. {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. 2/1
Coming In Hot RInstant Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Daring Escape RInstant Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Furious Bellow 1RInstant Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Kindled Heroism RInstant Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Storm Strike RInstant Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Sophina, Spearsage Deserter 2RWLegendary Creature — Human Soldier Menace Whenever Sophina, Spearsage Deserter attacks, investigate once for each nontoken attacking creature. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Friends forever (You can have two commanders if both have friends forever.) 4/4
Dawnfeather Eagle 4WCreature — Bird Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
Fascist Art Director 1WWCreature — Human Horror {W}{W}: Fascist Art Director gains protection from the artist of your choice until end of turn. 2/2
Charging Bandits 4BCreature — Human Rogue Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. 3/3
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