Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Brudiclad, Telchor Engineer

4UR · Legendary Artifact Creature — Phyrexian Artificer

Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. 4/4

Similar cards

Color identity:
NameManaTypeText
Nut Collector 5GCreature — Human Druid At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. 1/1
Bill Ferny, Bree Swindler 1ULegendary Creature — Human Rogue Whenever Bill Ferny, Bree Swindler becomes blocked, choose one — • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") • Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens. 2/1
Krenko, Baron of Tin Street 2RLegendary Creature — Goblin Haste {T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn. 3/3
Hoard Hauler 3RArtifact — Vehicle Trample Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control. Crew 3 5/5
Reduce to Memory 1WWSorcery — Lesson Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
Worthy Knight 1WCreature — Human Knight Whenever you cast a Knight spell, create a 1/1 white Human creature token. 2/2
Dwarven Hammer 2RArtifact — Equipment When Dwarven Hammer enters the battlefield, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it. Equipped creature gets +3/+0 and has trample. Equip {3}
Orvar, the All-Form 3ULegendary Creature — Shapeshifter Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent. 3/3
Archdemon of Unx 5BBCreature — Demon Flying, trample At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token. 6/6
Howlpack Alpha Creature — Werewolf Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. 3/3
Page 102