M:tG card similarity search
2GG · Creature — Lizard
At the beginning of each end step, each player gains control of all nontoken permanents they own. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Question Elemental? | 2UU | Creature — Elemental? | Did you know this creature has flying? Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of Question Elemental? 3/4 |
| Charisma | UUU | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield. |
| Living Artifact | G | Enchantment — Aura | Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. |
| Ashnod's Battle Gear | 2 | Artifact | You may choose not to untap Ashnod's Battle Gear during your untap step. {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped. |
| Storm World | R | World Enchantment | At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand. |
| Wheel of Torture | 3 | Artifact | At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in their hand. |
| Mythos of Nethroi | 2B | Instant | Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell. |
| Essence Sliver | 3W | Creature — Sliver | Whenever a Sliver deals damage, its controller gains that much life. 3/3 |
| Gone Missing | 4U | Sorcery | Put target permanent on top of its owner's library. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
| Sol'kanar the Swamp King | 2UBR | Legendary Creature — Demon | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life. 5/5 |