Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bring Down

3W · Sorcery

Assist (Another player can pay up to {3} of this spell's cost.) Destroy target creature with power 4 or greater.

Similar cards

Color identity:
NameManaTypeText
East-Mark Cavalier 1WCreature — Human Knight Vigilance Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature. 2/2
Betrayal of Flesh 5BInstant Choose one — • Destroy target creature. • Return target creature card from your graveyard to the battlefield. Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
Esper Sentinel WArtifact Creature — Human Soldier Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power. 1/1
Sawblade Slinger 3GCreature — Human Archer When Sawblade Slinger enters the battlefield, choose up to one — • Destroy target artifact an opponent controls. • Sawblade Slinger fights target Zombie an opponent controls. 4/3
Nissa's Defeat 2GSorcery Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.
A-Goma Fada Vanguard 1RCreature — Human Warrior Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors and Equipment you control can't block this turn. 2/2
Dakmor Sorceress 5BCreature — Human Wizard Dakmor Sorceress's power is equal to the number of Swamps you control. */4
Feast or Famine 3BInstant Choose one — • Create a 2/2 black Zombie creature token. • Destroy target nonartifact, nonblack creature. It can't be regenerated.
Windgrace's Judgment 3BGInstant For any number of opponents, destroy target nonland permanent that player controls.
Tanuki Transplanter 3GArtifact Creature — Equipment Dog Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/4
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