M:tG card similarity search
4UU · Creature — Elemental
Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Brine Elemental is turned face up, each opponent skips their next untap step. 5/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Cease-Fire | 2W | Instant | Target player can't cast creature spells this turn. Draw a card. |
| Spatial Binding | UB | Enchantment | Pay 1 life: Until your next upkeep, target permanent can't phase out. |
| Sephara, Sky's Blade | 4WWW | Legendary Creature — Angel | You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.) 7/7 |
| Panacea | 4 | Artifact | {X}{X}, {T}: Prevent the next X damage that would be dealt to any target this turn. |
| Willbender | 1U | Creature — Human Wizard | Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target. 1/2 |
| Angel of Destiny | 3WW | Creature — Angel Cleric | Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6 |
| Maze of Ith | Land | {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. | |
| In the Darkness Bind Them | 2UBR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you. IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you. |
| "Ach! Hans, Run!" | 2RRGG | Enchantment | At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step. |
| Goblin Mutant | 2RR | Creature — Goblin Mutant | Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater. 5/3 |