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17 May 2024: Card library updated.

Brilliant Halo

1W · Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Wheel of Sun and Moon G/WG/WEnchantment — Aura Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Pursuit of Flight 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."
Animate Spell UEnchantment — Aura Flash Enchant instant or sorcery spell on the stack When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost. When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
Badlands Revival 3BGSorcery Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.
Tasigur, the Golden Fang 5BLegendary Creature — Human Shaman Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand. 4/5
Serene Remembrance GSorcery Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
Icewind Stalwart 3WCreature — Tiefling Warrior Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control. 3/3
Forced Landing 1GInstant Put target creature with flying on the bottom of its owner's library.
Boing! 1UInstant Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
Elvish Champion 1GGCreature — Elf Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 2/2
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