M:tG card similarity search
2RR · Enchantment — Aura
Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
| Name | Mana | Type | Text |
|---|---|---|---|
| Druid's Deliverance | 1G | Instant | Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.) |
| Vannifar, Evolved Enigma | 2GU | Legendary Creature — Elf Ooze Wizard | At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control. 3/4 |
| Circle of Dreams Druid | GGG | Creature — Elf Druid | {T}: Add {G} for each creature you control. 2/1 |
| Mana Vapors | 1U | Sorcery | Lands target player controls don't untap during their next untap step. |
| Grounded | 1G | Enchantment — Aura | Enchant creature Enchanted creature loses flying. |
| Heartfire | 1R | Instant | As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target. |
| Hakbal of the Surging Soul | 2GU | Legendary Creature — Merfolk Scout | At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3 |
| Shard Volley | R | Instant | As an additional cost to cast this spell, sacrifice a land. Shard Volley deals 3 damage to any target. |
| Darkness | B | Instant | Prevent all combat damage that would be dealt this turn. |
| Fog | G | Instant | Prevent all combat damage that would be dealt this turn. |