M:tG card similarity search
3G · Creature — Incarnation
Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Breaching Hippocamp | 3U | Creature — Horse Fish | Flash (You may cast this spell any time you could cast an instant.) When Breaching Hippocamp enters the battlefield, untap another target creature you control. 3/2 |
| Barbarian Class | R | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste. |
| Breach the Multiverse | 5BB | Sorcery | Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types. |
| Savvy Trader | 3G | Creature — Human Citizen | When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost {1} less to cast. 3/3 |
| Thran Foundry | 1 | Artifact | {1}, {T}, Exile Thran Foundry: Target player shuffles their graveyard into their library. |
| Barrin's Spite | 2UB | Sorcery | Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. |
| Sewerdreg | 3BB | Creature — Spirit | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Sacrifice Sewerdreg: Exile target card from a graveyard. 3/3 |
| Living Conundrum | 4U | Creature — Elemental | Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. 2/5 |
| Moonlit Ambusher | Creature — Werewolf | Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/3 | |
| Tavern Smasher | Creature — Werewolf | Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 |