M:tG card similarity search
3G · Creature — Incarnation
Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Nim Shambler | 2BB | Creature — Zombie | Nim Shambler gets +1/+0 for each artifact you control. Sacrifice a creature: Regenerate Nim Shambler. 2/1 |
| Open the Vaults | 4WW | Sorcery | Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) |
| Nim Grotesque | 6B | Creature — Zombie | Nim Grotesque gets +1/+0 for each artifact you control. 3/6 |
| Nim Lasher | 2B | Creature — Zombie | Nim Lasher gets +1/+0 for each artifact you control. 1/1 |
| Revive | 1G | Sorcery | Return target green card from your graveyard to your hand. |
| Rosethorn Halberd | G | Artifact — Equipment | When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control. Equipped creature gets +2/+1. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) |
| Avian Oddity | 3U | Creature — Bird | Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Avian Oddity, put a flying counter on target creature you control. 2/4 |
| Neheb, Dreadhorde Champion | 2RR | Legendary Creature — Zombie Minotaur Warrior | Trample Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. 5/4 |
| Nahiri's Resolve | 3RW | Enchantment | Creatures you control get +1/+0 and have haste. At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep. |
| Balan, Wandering Knight | 2WW | Legendary Creature — Cat Knight | First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan. 3/3 |