M:tG card similarity search
1R · Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each other creature you control.
Name | Mana | Type | Text |
---|---|---|---|
Pollen-Shield Hare | 1W | Creature — Rabbit | Creature tokens you control get +1/+1. 2/2 |
Blue Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. |
Combat Research | U | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) |
Temple Thief | 1B | Creature — Human Rogue | Temple Thief can't be blocked by enchanted creatures or enchantment creatures. 2/2 |
Chorus of Might | 3G | Instant | Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. |
Steeling Stance | 1WW | Instant | Creatures you control get +1/+1 until end of turn. Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.) |
Warded Battlements | 2W | Creature — Wall | Defender (This creature can't attack.) Attacking creatures you control get +1/+0. 0/3 |
Tower Defense | 1G | Instant | Creatures you control get +0/+5 and gain reach until end of turn. |
Delver's Torch | 1W | Artifact — Equipment | Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Benalish Honor Guard | 1W | Creature — Human Knight | Benalish Honor Guard gets +1/+0 for each legendary creature you control. 2/2 |