M:tG card similarity search
3 · Artifact Creature — Myr
{T}: Attach target Equipment you control to target creature you control. 1/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Noble Stand | 4W | Enchantment | Whenever a creature you control blocks, you gain 2 life. |
| Sheltering Light | W | Instant | Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.) |
| Maze Behemoth | 5G | Creature — Elemental | Trample Multicolored creatures you control have trample. 5/4 |
| Ravager Wurm | 3RGG | Creature — Wurm | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) When Ravager Wurm enters the battlefield, choose up to one — • Ravager Wurm fights target creature you don't control. • Destroy target land with an activated ability that isn't a mana ability. 4/5 |
| Magus of the Unseen | 1U | Creature — Human Wizard | {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. 1/1 |
| Hazoret's Favor | 2R | Enchantment | At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step. |
| Lay Bare | 2UU | Instant | Counter target spell. Look at its controller's hand. |
| Coalition Flag | W | Enchantment — Aura | Enchant creature you control Enchanted creature is a Flagbearer. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. |
| Bold Defense | 2W | Instant | Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. |
| Nighthaze | B | Sorcery | Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card. |