Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Brass's Tunnel-Grinder

2R · Legendary Artifact

When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one. At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)

Similar cards

Color identity:
NameManaTypeText
Soul Diviner UBCreature — Zombie Wizard {T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card. 2/3
Ravenous Rats 1BCreature — Rat When Ravenous Rats enters the battlefield, target opponent discards a card. 1/1
Kyler, Sigardian Emissary 3GWLegendary Creature — Human Cleric Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary. Other Humans you control get +1/+1 for each counter on Kyler. 2/2
Atris, Oracle of Half-Truths 2UBLegendary Creature — Human Advisor Menace When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. 3/2
Lifecraft Cavalry 4GCreature — Elf Warrior Trample Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. 4/4
Hatching Plans 1UEnchantment When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
Merciless Javelineer 2BRCreature — Minotaur Warrior {2}, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn. 4/2
Daredevil Dragster 3Artifact — Vehicle At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4
Wingspan Mentor 2UCreature — Human Wizard When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control. {2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying. 1/3
Compulsive Research 2USorcery Target player draws three cards. Then that player discards two cards unless they discard a land card.
Page 179