M:tG card similarity search
3R · Enchantment — Aura
Enchant creature Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't cast creature spells.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sundering Growth | G/WG/W | Instant | Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.) |
| Ravager's Mace | 1BR | Artifact — Equipment | When Ravager's Mace enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Equip {2}{B}{R} |
| Amateur Auteur | 1W | Creature — Human | Sacrifice Amateur Auteur: Destroy target enchantment. 2/2 |
| Countermand | 2UU | Instant | Counter target spell. Its controller mills four cards. |
| In Search of Greatness | GG | Enchantment | At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1. |
| Great Hall of the Citadel | Land | {T}: Add {C}. {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells. | |
| Pearl Lake Ancient | 5UU | Creature — Leviathan | Flash This spell can't be countered. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand. 6/7 |
| Runaway Growth | 3G | Enchantment — Aura | Starting intensity 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1. |
| Taunt from the Rampart | 3RW | Sorcery | Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) |
| High Alert | 1WU | Enchantment | Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature. |