Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Brand of Ill Omen

3R · Enchantment — Aura

Enchant creature Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't cast creature spells.

Similar cards

Color identity:
NameManaTypeText
Burnout 1RInstant Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.
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New Blood 2BBSorcery As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
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Kodama of the South Tree 2GGLegendary Creature — Spirit Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. 4/4
Celestial Force 5WWWCreature — Elemental At the beginning of each upkeep, you gain 3 life. 7/7
Scaleguard Sentinels GGCreature — Human Soldier As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell. 2/3
Will, Scion of Peace 1WULegendary Creature — Human Wizard Vigilance {T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery. 2/4
Call Forth the Tempest 5RRRSorcery Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Invasion of Muraganda 4GBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
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