Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Brand

R · Instant

Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling {2} ({2}, Discard this card: Draw a card.)

Similar cards

Color identity:
NameManaTypeText
Didact Echo 4UCreature — Spirit Cleric When Didact Echo enters the battlefield, draw a card. Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard. 3/2
Skullmead Cauldron 4Artifact {T}: You gain 1 life. {T}, Discard a card: You gain 3 life.
Lord of the Accursed 2BCreature — Zombie Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn. 2/3
Brindle Boar 2GCreature — Boar Sacrifice Brindle Boar: You gain 4 life. 2/2
Volatile Claws 2RInstant Until end of turn, creatures you control get +2/+0 and gain all creature types.
Side Quest WSorcery Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
Disharmony 2RInstant Cast this spell only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
Parapet 1WEnchantment You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Creatures you control get +0/+1.
Blue Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Igneous Golem 5Artifact Creature — Golem {2}: Igneous Golem gains trample until end of turn. 3/4
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