Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Branching Bolt

1RG · Instant

Choose one or both — • Branching Bolt deals 3 damage to target creature with flying. • Branching Bolt deals 3 damage to target creature without flying.

Similar cards

Color identity:
NameManaTypeText
Meneldor, Swift Savior 3ULegendary Creature — Bird Soldier Flying Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control. 3/3
Zurzoth, Chaos Rider 2RLegendary Creature — Devil Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random. 2/3
Truefire Captain RRWWCreature — Human Knight Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Truefire Captain is dealt damage, it deals that much damage to target player. 4/3
Ajani Vengeant 2RWLegendary Planeswalker — Ajani [+1]: Target permanent doesn't untap during its controller's next untap step. [−2]: Ajani Vengeant deals 3 damage to any target and you gain 3 life. [−7]: Destroy all lands target player controls. Loyalty 3
Ingenious Artillerist 2RCreature — Human Artificer Whenever one or more artifacts enter the battlefield under your control, Ingenious Artillerist deals that much damage to each opponent. 3/1
Beacon Bolt 1URSorcery Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Explosion XUURRInstant Explosion deals X damage to any target. Target player draws X cards.
Sphere of Duty 3WEnchantment If a green source would deal damage to you, prevent 2 of that damage.
Sphere of Law 3WEnchantment If a red source would deal damage to you, prevent 2 of that damage.
Sphere of Truth 3WEnchantment If a white source would deal damage to you, prevent 2 of that damage.
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