M:tG card similarity search
1RG · Instant
Choose one or both — • Branching Bolt deals 3 damage to target creature with flying. • Branching Bolt deals 3 damage to target creature without flying.
| Name | Mana | Type | Text |
|---|---|---|---|
| Power of Fire | 1R | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target." |
| Psionic Gift | 1U | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target." |
| Trailblazer's Torch | 4 | Artifact — Equipment | When Trailblazer's Torch enters the battlefield, you take the initiative. Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Eelectrocute | 1R | Instant | Eelectrocute deals 2 damage to any target. You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead. |
| Comet Storm | XRR | Instant | Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them. |
| Guttersnipe | 2R | Creature — Goblin Shaman | Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. 2/2 |
| Exuberant Firestoker | 2R | Creature — Human Druid Shaman | At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player or planeswalker. {T}: Add {C}. 1/1 |
| You Happen On a Glade | 2G | Instant | Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand. |
| Barbed Wire | 3 | Artifact | At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. |
| Against All Odds | 3W | Sorcery | Choose one or both — • Exile target artifact or creature you control, then return it to the battlefield under its owner's control. • Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. |