M:tG card similarity search
6G · Creature — Wurm
Reach, trample When Bramble Wurm enters the battlefield, you gain 5 life. {2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life. 7/6
| Name | Mana | Type | Text |
|---|---|---|---|
| Mire Triton | 1B | Creature — Zombie Merfolk | Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life. 2/1 |
| Shu Farmer | 1W | Creature — Human | {T}: You gain 1 life. Activate only during your turn, before attackers are declared. 1/1 |
| Creeping Chill | 3B | Sorcery | Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life. |
| Moonlit Wake | 2W | Enchantment | Whenever a creature dies, you gain 1 life. |
| High Market | Land | {T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life. | |
| Certain Death | 5B | Sorcery | Destroy target creature. Its controller loses 2 life and you gain 2 life. |
| Avid Reclaimer | 2G | Creature — Human Druid | {T}: Add {G} or {U}. If you control a Nissa planeswalker, you gain 2 life. 2/2 |
| Convalescence | 1W | Enchantment | At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. |
| Healing Hands | 2W | Sorcery | Target player gains 4 life. Draw a card. |
| Elvish Eulogist | G | Creature — Elf Shaman | Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. 1/1 |