M:tG card similarity search
4RR · Sorcery
Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
| Name | Mana | Type | Text |
|---|---|---|---|
| Insidious Roots | BG | Enchantment | Creature tokens you control have "{T}: Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. |
| Elven Ambush | 3G | Instant | Create a 1/1 green Elf Warrior creature token for each Elf you control. |
| Elvish Promenade | 3G | Tribal Sorcery — Elf | Create a 1/1 green Elf Warrior creature token for each Elf you control. |
| Nightmare Shepherd | 2BB | Enchantment Creature — Demon | Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types. 4/4 |
| Chaos Channeler | 2RR | Creature — Human Shaman | Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20. 1—9 | Exile the top card of your library. You may play it this turn. 10—19 | Exile the top two cards of your library. You may play them this turn. 20 | Exile the top three cards of your library. You may play them this turn. 4/3 |
| Goblin Flectomancer | URR | Creature — Goblin Wizard | Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. 2/2 |
| Drudge Spell | BB | Enchantment | {B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. |
| Gerrard, Weatherlight Hero | 2RW | Legendary Creature — Human Soldier | First strike When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn. 3/3 |
| Organ Harvest | B | Sorcery | Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add {B}{B}. |
| Rot Wolf | 2G | Creature — Phyrexian Wolf | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card. 2/2 |