M:tG card similarity search
· Plane — Mars
At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever chaos ensues, target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Desperate Parry | 1U | Instant — Adventure | Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
| Pull Under | 5B | Instant — Arcane | Target creature gets -5/-5 until end of turn. |
| Shrink | G | Instant | Target creature gets -5/-0 until end of turn. |
| Staff of Zegon | 4 | Artifact | {3}, {T}: Target creature gets -2/-0 until end of turn. |
| Strangling Spores | 3B | Instant | Target creature gets -3/-3 until end of turn. |
| Tar Snare | 2B | Instant | Target creature gets -3/-2 until end of turn. |
| Throttle | 4B | Instant | Target creature gets -4/-4 until end of turn. |
| Wring Flesh | B | Instant | Target creature gets -3/-1 until end of turn. |
| Chasm Guide | 3R | Creature — Goblin Scout Ally | Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. 3/2 |
| Midnight Charm | B | Instant | Choose one — • Midnight Charm deals 1 damage to target creature and you gain 1 life. • Target creature gains first strike until end of turn. • Tap target creature. |