M:tG card similarity search
· Plane — Mars
At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever chaos ensues, target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Flourish | 4GW | Sorcery | Creatures you control get +2/+2 until end of turn. |
| Gerrard's Battle Cry | W | Enchantment | {2}{W}: Creatures you control get +1/+1 until end of turn. |
| Glorious Charge | 1W | Instant | Creatures you control get +1/+1 until end of turn. |
| Inspired Charge | 2WW | Instant | Creatures you control get +2/+1 until end of turn. |
| Leonin Sun Standard | 2 | Artifact | {1}{W}: Creatures you control get +1/+1 until end of turn. |
| Makindi Stampede | 3WW | Sorcery | Creatures you control get +2/+2 until end of turn. |
| Path of Anger's Flame | 2R | Instant — Arcane | Creatures you control get +2/+0 until end of turn. |
| Righteous Charge | 1WW | Sorcery | Creatures you control get +2/+2 until end of turn. |
| Scare Tactics | B | Instant | Creatures you control get +1/+0 until end of turn. |
| Shield Wall | 1W | Instant | Creatures you control get +0/+2 until end of turn. |