M:tG card similarity search
2G · Creature — Human Rogue
When Boseiju Pathlighter enters the battlefield, draft a card from Boseiju Pathlighter's spellbook. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Invasion of Ergamon | RG | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ergamon enters the battlefield, create a Treasure token. Then you may discard a card. If you do, draw a card. |
Redcap Thief | 2R | Creature — Goblin Rogue | When Redcap Thief enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 2/3 |
Ominous Traveler | 2 | Creature — Human | When Ominous Traveler enters the battlefield, draft a card from Ominous Traveler's spellbook. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When you cast this spell, return a creature named Ominous Traveler you control to its owner's hand." 1/1 |
Hammerheim Deadeye | 3R | Creature — Giant Warrior | Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hammerheim Deadeye enters the battlefield, destroy target creature with flying. 3/3 |
Daybreak Charger | 1W | Creature — Unicorn | When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. 3/1 |
Lagonna-Band Elder | 2W | Creature — Centaur Advisor | When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life. 3/2 |
Stamp of Approval | 3 | Artifact | As Stamp of Approval enters the battlefield, choose a watermark. Creatures you control with the chosen watermark get +1/+1. |
Mirror Golem | 6 | Artifact Creature — Golem | Imprint — When Mirror Golem enters the battlefield, you may exile target card from a graveyard. Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) 3/4 |
Zephyr Sentinel | 1U | Creature — Human Soldier | Flash Flying When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel. 2/1 |
Fear of Death | 1U | Enchantment — Aura | Enchant creature When Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.) Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. |