M:tG card similarity search
2U · Sorcery
Draw a card for each tapped creature target opponent controls.
| Name | Mana | Type | Text |
|---|---|---|---|
| Cerebral Confiscation | 2B | Sorcery | Choose one — • Target opponent discards two cards. • Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. |
| Side Quest | W | Sorcery | Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.) |
| Shared Discovery | U | Sorcery | As an additional cost to cast this spell, tap four untapped creatures you control. Draw three cards. |
| Jinx | 1U | Instant | Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep. |
| Teferi's Imp | 2U | Creature — Imp | Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. 1/1 |
| Kavu Runner | 3R | Creature — Kavu | Kavu Runner has haste as long as no opponent controls a white or blue creature. 3/3 |
| Mantle of Tides | U | Artifact — Equipment | Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| Ribbons of Night | 4B | Sorcery | Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card. |
| Stingblade Assassin | 3B | Creature — Faerie Assassin | Flash Flying When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/1 |
| Eunuchs' Intrigues | 2R | Sorcery | Target opponent chooses a creature they control. Other creatures they control can't block this turn. |