Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Borrowing 100,000 Arrows

2U · Sorcery

Draw a card for each tapped creature target opponent controls.

Similar cards

Color identity:
NameManaTypeText
Elite Guardmage 2WUCreature — Human Wizard Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. 2/3
Harmony of Nature 2GSorcery Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Marshaling the Troops 1GSorcery Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Study Break 1WInstant Tap up to two target creatures. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Execute 2BInstant Destroy target white creature. It can't be regenerated. Draw a card.
Congregate 3WInstant Target player gains 2 life for each creature on the battlefield.
Nightmare Void 3BSorcery Target player reveals their hand. You choose a card from it. That player discards that card. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Chance 3RSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards.
Woodvine Elemental 4GWCreature — Elemental Trample Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card. 4/4
Crusading Knight 2WWCreature — Human Knight Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2
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