M:tG card similarity search
R/WR/WR/W · Creature — Minotaur Wizard
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target. {R/W}: Boros Reckoner gains first strike until end of turn. 3/3
Name | Mana | Type | Text |
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Rage Forger | 2R | Creature — Elemental Shaman | When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker. 2/2 |
Bioplasm | 3GG | Creature — Ooze | Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. 4/4 |
Force Bubble | 2WW | Enchantment | If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. At the beginning of each end step, remove all depletion counters from Force Bubble. |
Outpost Siege | 3R | Enchantment | As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. |
Fireblast | 4RR | Instant | You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target. |
Forgestoker Dragon | 4RR | Creature — Dragon | Flying {1}{R}: Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate only if Forgestoker Dragon is attacking. 5/4 |
Tidewater Minion | 3UU | Creature — Elemental Minion | Defender (This creature can't attack.) {4}: Tidewater Minion loses defender until end of turn. {T}: Untap target permanent. 4/4 |
The Flux | 2RR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — The Flux deals 4 damage to target creature an opponent controls. II, III, IV, V — Exile the top card of your library. You may play that card this turn. VI — Add six {R}. |
Cacophony Unleashed | 5BB | Enchantment | When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures. Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment. |
Letter Bomb | 6 | Artifact | When Letter Bomb enters the battlefield, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw Letter Bomb. When that player draws Letter Bomb, it deals 19½ damage to them. |