M:tG card similarity search
3 · Artifact
{T}: Add {R} or {W}. {R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice Boros Locket: Draw two cards.
| Name | Mana | Type | Text |
|---|---|---|---|
| Soul of the Harvest | 4GG | Creature — Elemental | Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card. 6/6 |
| Copper-Leaf Angel | 5 | Artifact Creature — Angel | Flying {T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. 2/2 |
| Ensnare | 3U | Instant | You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Tap all creatures. |
| Halimar Depths | Land | Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U}. | |
| Strength-Testing Hammer | 1 | Artifact — Equipment | Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3} |
| Deity of Scars | B/GB/GB/GB/GB/G | Creature — Spirit Avatar | Trample Deity of Scars enters the battlefield with two -1/-1 counters on it. {B/G}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. 7/7 |
| Surveyor's Scope | 2 | Artifact | {T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle. |
| Nikya of the Old Ways | 3RG | Legendary Creature — Centaur Druid | You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced. 5/5 |
| Baba Lysaga, Night Witch | 1BG | Legendary Creature — Human Warlock | {T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. 3/3 |
| Heaven Sent | UR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Investigate. III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn. |