M:tG card similarity search
1R · Creature — Human Warrior
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Grotesque Mutation | 1B | Instant | Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) |
| Moment of Heroism | 1W | Instant | Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) |
| Mortal's Ardor | W | Instant | Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) |
| Ulrich of the Krallenhorde | 3RG | Legendary Creature — Human Werewolf | Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. 4/4 |
| Brine Shaman | 1B | Creature — Human Cleric Shaman | {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {1}{U}{U}, Sacrifice a creature: Counter target creature spell. 1/1 |
| Coat with Venom | B | Instant | Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
| Lash of Thorns | B | Instant | Target creature gets +2/+1 and gains deathtouch until end of turn. |
| Status | B/G | Instant | Target creature gets +1/+1 and gains deathtouch until end of turn. |
| Eidolon of Inspiration | 1WW | Enchantment Creature — Spirit | At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. 2/2 |
| Darksteel Garrison | 2 | Artifact — Fortification | Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |