Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Borborygmos

3RRGG · Legendary Creature — Cyclops

Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. 6/7

Similar cards

Color identity:
NameManaTypeText
Bellowing Fiend 4BCreature — Spirit Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. 3/3
Blood Cultist 1BRCreature — Human Wizard {T}: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist. 1/1
Essence Capture UUInstant Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Invasion of Muraganda 4GBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
Scavenged Brawler 6Artifact Creature — Construct Flying, vigilance, trample, lifelink {5}, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery. 4/4
Catlike Curiosity Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.
Wrath of Sod 2GWSorcery Put a manabond counter on all creatures. (They lose all other abilities and become lands with "{T}: Add one mana of this card's color.")
Savior of the Sleeping 2WCreature — Human Knight Vigilance Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping. 2/3
Combine Guildmage GUCreature — Merfolk Wizard {1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. 2/2
Blood Researcher 1BGCreature — Vampire Druid Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 counter on Blood Researcher. 2/2
Page 110