Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bone Sabres

2G · Artifact — Equipment

Whenever equipped creature attacks, put four +1/+1 counters on it. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Bone Dancer 1BBCreature — Zombie Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. 2/2
Off Balance WInstant Target creature can't attack or block this turn.
Vadrik, Astral Archmage 1URLegendary Creature — Human Wizard If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. 1/2
Guiltfeeder 3BBCreature — Horror Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard. 0/4
Naar Isle Plane — Wildfire At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker.
Songbirds' Blessing 3WEnchantment — Aura Enchant creature Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
Sentinel of the Nameless City 2GCreature — Merfolk Warrior Scout Vigilance Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 3/4
Divine Intervention 6WWEnchantment Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw.
Furgul, Quag Nurturer 2BGLegendary Creature — Elf Shaman At the beginning of your end step, conjure a card named Slimy Dualleech onto the battlefield if you control no Leeches. Otherwise, put a +1/+1 counter on each Leech you control. {T}, Sacrifice a creature: Add an amount of {G} equal to the sacrificed creature's power. 2/4
Diamond Pick-Axe RArtifact — Equipment Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equip {2}
Page 317