M:tG card similarity search
4 · Artifact — Vehicle
When Bomat Bazaar Barge enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Soul Swindler | 4B | Creature — Demon Employee | As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.) When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 5/3 |
| Invoke Despair | 1BBBB | Sorcery | Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. |
| Mana Geode | 3 | Artifact | When Mana Geode enters the battlefield, scry 1. {T}: Add one mana of any color. |
| Bronze Walrus | 3 | Artifact Creature — Walrus | When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {T}: Add one mana of any color. 2/2 |
| Armory Automaton | 3 | Artifact Creature — Construct | Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.) 2/2 |
| Scooch | 1B | Instant | Add or subtract 1 from target creature's power, target player's life total, or target die roll's result. Draw a card. |
| Teferi's Imp | 2U | Creature — Imp | Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. 1/1 |
| Enslaved Horror | 3B | Creature — Horror | When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield. 4/4 |
| Seeker of Insight | 1U | Creature — Human Wizard | {T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn. 1/3 |
| Rosethorn Halberd | G | Artifact — Equipment | When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control. Equipped creature gets +2/+1. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) |