M:tG card similarity search
4 · Artifact — Vehicle
When Bomat Bazaar Barge enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Thundermare | 5R | Creature — Elemental Horse | Haste (This creature can attack and {T} as soon as it comes under your control.) When Thundermare enters the battlefield, tap all other creatures. 5/5 |
| Seht's Tiger | 2WW | Creature — Cat | Flash (You may cast this spell any time you could cast an instant.) When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.) 3/3 |
| Convalescent Care | 1WW | Enchantment | At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. |
| The Hourglass Coven | 4BB | Legendary Creature — Hag Warlock | When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield. Other Warlocks you control get +1/+1. 3/3 |
| Silt Crawler | 2G | Creature — Beast | When Silt Crawler enters the battlefield, tap all lands you control. 3/3 |
| Djinni Windseer | 3U | Creature — Djinn | Flying When Djinni Windseer enters the battlefield, roll a d20. 1—9 | Scry 1. 10—19 | Scry 2. 20 | Scry 3. 3/3 |
| Geistcatcher's Rig | 6 | Artifact Creature — Construct | When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying. 4/5 |
| Adaptive Shimmerer | 5 | Creature — Insect | Flash Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it. 0/0 |
| Rayne, Academy Chancellor | 2U | Legendary Creature — Human Wizard | Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. 1/1 |
| Reach for the Sky | 3G | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card. |