M:tG card similarity search
2R · Creature — Elemental Dog
Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn. 2/2
Name | Mana | Type | Text |
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Shadowfax, Lord of Horses | 3RW | Legendary Creature — Horse | Horses you control have haste. (They can attack and {T} as soon as they come under your control.) Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking. 4/4 |
Zealous Persecution | WB | Instant | Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. |
Ursapine | 3GG | Creature — Beast | {G}: Target creature gets +1/+1 until end of turn. 3/3 |
Vedalken Mesmerist | 1U | Creature — Vedalken Wizard | Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn. 2/1 |
Glory of Warfare | 2RW | Enchantment | As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2. |
Nemesis of Reason | 3UB | Creature — Leviathan Horror | Whenever Nemesis of Reason attacks, defending player mills ten cards. 3/7 |
Huatli's Spurring | R | Instant | Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead. |
High-Rise Sawjack | 2G | Creature — Elf Citizen | Reach Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn. 2/3 |
Ashcoat of the Shadow Swarm | 3B | Legendary Creature — Rat Warlock | Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) 3/4 |
Hunt the Hunter | G | Sorcery | Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls. |