M:tG card similarity search
2R · Creature — Elemental Dog
Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Clear Shot | 2G | Instant | Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. |
Skyshroud Vampire | 3BB | Creature — Vampire | Flying Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. 3/3 |
Slab Hammer | 2 | Artifact — Equipment | Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. Equip {2} |
Goblin Locksmith | 1R | Creature — Goblin Rogue | Whenever Goblin Locksmith attacks, creatures with defender can't block this turn. 2/1 |
Hate Weaver | 1B | Creature — Zombie Wizard | {2}: Target blue or red creature gets +1/+0 until end of turn. 2/1 |
Hardy Outlander | 1G | Legendary Enchantment — Background | Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power." |
Ashen Monstrosity | 5RR | Creature — Spirit | Haste Ashen Monstrosity attacks each combat if able. 7/4 |
Pendelhaven | Legendary Land | {T}: Add {G}. {T}: Target 1/1 creature gets +1/+2 until end of turn. | |
Alaborn Cavalier | 2WW | Creature — Human Knight | Whenever Alaborn Cavalier attacks, you may tap target creature. 2/2 |
Wolf Strike | 2G | Instant | Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. |