Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Body of Knowledge

3UU · Creature — Avatar

Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever Body of Knowledge is dealt damage, draw that many cards. */*

Similar cards

Color identity:
NameManaTypeText
Frodo, Determined Hero 1WLegendary Creature — Halfling Warrior Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. As long as it's your turn, prevent all damage that would be dealt to Frodo. 2/2
Woodland Acolyte 2WCreature — Human Cleric When Woodland Acolyte enters the battlefield, draw a card. 2/2
Bonders' Enclave Land {T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Valeron Wardens 2GCreature — Human Monk Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card. 1/3
Reap the Past XRGSorcery Return X cards at random from your graveyard to your hand. Exile Reap the Past.
Empyreal Voyager 1GUCreature — Vedalken Scout Flying, trample Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters). 2/3
Reverent Hoplite 4WCreature — Human Soldier When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) 1/2
Risen Reef 1GUCreature — Elemental Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. 1/1
Orcish Siegemaster 2RCreature — Orc Soldier Trample Other Orcs and Goblins you control have trample. Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. 0/5
Flow of Knowledge 4UInstant Draw a card for each Island you control, then discard two cards.
Page 349