M:tG card similarity search
1R · Creature — Goblin Warrior
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Shark Typhoon | 5U | Enchantment | Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying. |
| Rakish Scoundrel | 2BG | Creature — Elf Rogue | Deathtouch When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn. Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/3 |
| Lapis Lazuli Talisman | 2 | Artifact | Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent. |
| Laughing Jasper Flint | 1BR | Legendary Creature — Lizard Rogue | Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. 4/3 |
| Goblin S.W.A.T. Team | 3R | Creature — Goblin Warrior | Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Activate only once each turn. 2/2 |
| Spire Mangler | 2B | Creature — Insect | Flash Flying When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn. 2/1 |
| Unraveling Mummy | 1WB | Creature — Zombie | {1}{W}: Target attacking Zombie gains lifelink until end of turn. {1}{B}: Target attacking Zombie gains deathtouch until end of turn. 2/3 |
| Aerial Maneuver | 1W | Instant | Target creature gets +1/+1 and gains flying and first strike until end of turn. |
| Daring Leap | 1WU | Instant | Target creature gets +1/+1 and gains flying and first strike until end of turn. |
| Makindi Sliderunner | 1R | Creature — Beast | Trample Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn. 2/1 |