Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bloodscale Prowler

2R · Creature — Viashino Warrior

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) 3/1

Similar cards

Color identity:
NameManaTypeText
Beloved Princess WCreature — Human Noble Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater. 1/1
Charging Troll 2GWCreature — Troll Vigilance {G}: Regenerate Charging Troll. 3/3
Rally the Horde 5RSorcery Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.
Knights' Charge 1WBEnchantment Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. {6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.
Overwhelmed Apprentice UCreature — Human Wizard When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/2
Dance of Flame Enchantment Whenever a Reveler attacks, Dance of Flame deals 1 damage to each player.
Anguished Unmaking 1WBInstant Exile target nonland permanent. You lose 3 life.
Bring Low 3RInstant Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.
Aquastrand Spider 1GCreature — Spider Mutant Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) 0/0
Bloodchief Ascension BEnchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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