Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bloodrite Invoker

2B · Creature — Vampire Shaman

{8}: Target player loses 3 life and you gain 3 life. 3/1

Similar cards

Color identity:
NameManaTypeText
Cradle of Vitality 3WEnchantment Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Glorifier of Dusk 3WWCreature — Vampire Soldier Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. 4/4
Tamiyo's Safekeeping GInstant Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Distract the Hydra Sorcery Each player may sacrifice a creature. Each player who sacrificed a creature this way chooses a Head and taps it. Each player who didn't sacrifice a creature loses 3 life.
Test of Endurance 2WWEnchantment At the beginning of your upkeep, if you have 50 or more life, you win the game.
Mischievous Poltergeist 2BCreature — Spirit Flying Pay 1 life: Regenerate Mischievous Poltergeist. 1/1
Nikara, Lair Scavenger 2BLegendary Creature — Human Cleric Partner with Yannik, Scavenging Sentinel (When this creature enters the battlefield, target player may put Yannik into their hand from their library, then shuffle.) Menace Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life. 2/2
Oust WSorcery Put target creature into its owner's library second from the top. Its controller gains 3 life.
Snarlfang Vermin BCreature — Rat Whenever Snarlfang Vermin deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability. Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life. 2/1
Nightmare's Thirst BInstant You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
Page 96