M:tG card similarity search
2B · Creature — Vampire Shaman
{8}: Target player loses 3 life and you gain 3 life. 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Shizuko, Caller of Autumn | 1GG | Legendary Creature — Snake Shaman | At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end. 2/3 |
| Spellweaver Eternal | 1U | Creature — Zombie Naga Wizard | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) 2/1 |
| Loxodon Lifechanter | 5W | Creature — Elephant Cleric | When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control. {5}{W}: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total. 4/6 |
| Cleanup Crew | 4GG | Creature — Human Citizen | When Cleanup Crew enters the battlefield, choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. • You gain 4 life. 6/6 |
| Opportunity | 4UU | Instant | Target player draws four cards. |
| Witch of the Moors | 3BB | Creature — Human Warlock | Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand. 4/4 |
| Hour of Devastation | 3RR | Sorcery | All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker. |
| Pyroclastic Elemental | 3RR | Creature — Elemental | {1}{R}{R}: Pyroclastic Elemental deals 1 damage to target player. 5/4 |
| Swords to Plowshares | W | Instant | Exile target creature. Its controller gains life equal to its power. |
| Zndrsplt, Eye of Wisdom | 4U | Legendary Creature — Homunculus | Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card. 1/4 |