M:tG card similarity search
2RR · Creature — Kavu
{R}, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Tomb Blade | 4BB | Artifact Creature — Necron | Flying Whenever Tomb Blade deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature. Unearth {6}{B}{B} 5/4 |
| Disciples of the Inferno | Creature — Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead. 4/4 | |
| Smothering Abomination | 2BB | Creature — Eldrazi | Devoid (This card has no color.) Flying At the beginning of your upkeep, sacrifice a creature. Whenever you sacrifice a creature, draw a card. 4/3 |
| Dark Sphere | 0 | Artifact | {T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down. |
| Soulsworn Jury | 2W | Creature — Spirit | Defender (This creature can't attack.) {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell. 1/4 |
| Gluttonous Cyclops | 5R | Creature — Cyclops | {5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) 5/4 |
| Silverclad Ferocidons | 5RR | Creature — Dinosaur | Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent. 8/5 |
| Handcuffs | 3BB | Enchantment | As Handcuffs enters the battlefield, choose a player. When the chosen player's hands aren't touching each other, sacrifice Handcuffs and that player sacrifices three permanents. |
| Reef Pirates | 1UU | Creature — Zombie Pirate | Whenever Reef Pirates deals damage to an opponent, that player mills a card. 2/2 |
| Mythos of Vadrok | 2RR | Sorcery | Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated. |