M:tG card similarity search
3R · Creature — Human Shaman
When Bloodboil Sorcerer enters the battlefield, you take the initiative. Crown of Madness — {1}{R}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/3
Name | Mana | Type | Text |
---|---|---|---|
Imminent Doom | 2R | Enchantment | Imminent Doom enters the battlefield with a doom counter on it. Whenever you cast a spell with mana value equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to any target. Then put a doom counter on Imminent Doom. |
Air Servant | 4U | Creature — Elemental | Flying {2}{U}: Tap target creature with flying. 4/3 |
Rasaad, Radiant Monk | 2WW | Legendary Creature — Human Monk | When this creature specializes, target creature card exiled with this creature perpetually loses all abilities and has base power and toughness 1/1. 4/4 |
Mine, Mine, Mine! | 4GG | Enchantment | When Mine, Mine, Mine! enters the battlefield, each player puts their library into their hand. Players have no maximum hand size and don't lose the game for drawing from an empty library. Each player can't cast more than one spell each turn. When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library. |
Jolene, Plundering Pugilist | 1RG | Legendary Creature — Human Mercenary | Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token. {1}{R}, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target. 4/2 |
Zo-Zu the Punisher | 1RR | Legendary Creature — Goblin Warrior | Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. 2/2 |
Nighthaze | B | Sorcery | Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card. |
Hithlain Knots | 1U | Instant | Tap target creature. Scry 1. Draw a card. |
Grizzled Huntmaster | 1GG | Creature — Human Warrior | When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way. 4/3 |
Weirding Wood | 2G | Enchantment — Aura | Enchant land When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Enchanted land has "{T}: Add two mana of any one color." |