M:tG card similarity search
2B · Creature — Harpy
Flying When Blood-Toll Harpy enters the battlefield, each player loses 1 life. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Trophy Hunter | 2G | Creature — Human Archer | {1}{G}: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter. 2/3 |
| Bureaucracy | 3UU | Enchantment | Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND"). |
| Nefarious Imp | 2B | Creature — Imp | Flying Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1 |
| Thunder Lasso | 2W | Artifact — Equipment | When Thunder Lasso enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2} |
| Mirelurk Queen | 4U | Creature — Crab Mutant | Vigilance When Mirelurk Queen enters the battlefield, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn. 4/4 |
| Rune-Cervin Rider | 3W | Creature — Elf Knight | Flying {G/W}{G/W}: Rune-Cervin Rider gets +1/+1 until end of turn. 2/2 |
| Silverglade Elemental | 4G | Creature — Elemental | When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that card onto the battlefield, then shuffle. 4/4 |
| Yawgmoth, Thran Physician | 2BB | Legendary Creature — Human Cleric | Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. {B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/4 |
| Rural Recruit | 3G | Creature — Human Peasant | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token. 1/1 |
| Akroan Horse | 4 | Artifact Creature — Horse | Defender When Akroan Horse enters the battlefield, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token. 0/4 |