Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blood of the Martyr

WWW · Instant

Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.

Similar cards

Color identity:
NameManaTypeText
Nighthaze BSorcery Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card.
Eldrazi Obligator 2RCreature — Eldrazi Devoid (This card has no color.) When you cast this spell, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.) Haste 3/1
Ogre Menial 3RCreature — Phyrexian Ogre Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {R}: Ogre Menial gets +1/+0 until end of turn. 0/4
Turn Against 4RInstant Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Emerald Oryx 3GCreature — Antelope Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3
Mortarion, Daemon Primarch 5BLegendary Creature — Demon Primarch Flying Primarch of the Death Guard — At the beginning of your end step, you may pay {X}. If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn. 5/6
Act of Treason 2RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Song-Mad Treachery 3RRSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Streambed Aquitects 1UUCreature — Merfolk Scout {T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn. 2/3
Abbey Matron 2WCreature — Human Cleric {W}, {T}: Abbey Matron gets +0/+3 until end of turn. 1/3
Page 198