Card Codex

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17 May 2024: Card library updated.

Blood Reckoning

3B · Enchantment

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.

Similar cards

Color identity:
NameManaTypeText
Skull Storm 7BBSorcery When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.
Spiked Ripsaw 2GArtifact — Equipment Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Munitions Expert BRCreature — Goblin Flash When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control. 1/1
Leonin Vanguard WCreature — Cat Soldier At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. 1/1
Dovin's Automaton 4Artifact Creature — Homunculus As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) 3/3
Thundercloud Elemental 5UUCreature — Elemental Flying {3}{U}: Tap all creatures with toughness 2 or less. {3}{U}: All other creatures lose flying until end of turn. 3/4
Ill-Gotten Inheritance 3BEnchantment At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. {5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
Wall of Dust 2RCreature — Wall Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. 1/4
Yawgmoth's Bargain 4BBEnchantment Skip your draw step. Pay 1 life: Draw a card.
Wrathful Jailbreaker Creature — Werewolf Wrathful Jailbreaker attacks each combat if able. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6
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