M:tG card similarity search
3B · Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
| Name | Mana | Type | Text |
|---|---|---|---|
| Cryptbreaker | B | Creature — Zombie | {1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life. 1/1 |
| Impassioned Orator | 1W | Creature — Human Cleric | Whenever another creature enters the battlefield under your control, you gain 1 life. 2/2 |
| Mischievous Poltergeist | 2B | Creature — Spirit | Flying Pay 1 life: Regenerate Mischievous Poltergeist. 1/1 |
| Zealot of the God-Pharaoh | 3R | Creature — Minotaur Archer | {4}{R}: Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker. 4/3 |
| Dingus Staff | 4 | Artifact | Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller. |
| Scalding Devil | 1R | Creature — Devil | {2}{R}: Scalding Devil deals 1 damage to target player or planeswalker. 1/1 |
| Visions of Brutality | 1B | Enchantment — Aura | Devoid (This card has no color.) Enchant creature Enchanted creature can't block. Whenever enchanted creature deals damage, its controller loses that much life. |
| Backstreet Bruiser | 1U | Creature — Cephalid Rogue | Defender As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender. 3/3 |
| Karlach, Tiefling Punisher | 1BR | Legendary Creature — Tiefling Barbarian | First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, you may sacrifice a creature. If you do, you draw two cards and each opponent loses 2 life. 4/4 |
| Drover Grizzly | 2G | Creature — Bear Mount | Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/2 |