Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blood Reckoning

3B · Enchantment

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.

Similar cards

Color identity:
NameManaTypeText
Cryptbreaker BCreature — Zombie {1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life. 1/1
Impassioned Orator 1WCreature — Human Cleric Whenever another creature enters the battlefield under your control, you gain 1 life. 2/2
Mischievous Poltergeist 2BCreature — Spirit Flying Pay 1 life: Regenerate Mischievous Poltergeist. 1/1
Zealot of the God-Pharaoh 3RCreature — Minotaur Archer {4}{R}: Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker. 4/3
Dingus Staff 4Artifact Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.
Scalding Devil 1RCreature — Devil {2}{R}: Scalding Devil deals 1 damage to target player or planeswalker. 1/1
Visions of Brutality 1BEnchantment — Aura Devoid (This card has no color.) Enchant creature Enchanted creature can't block. Whenever enchanted creature deals damage, its controller loses that much life.
Backstreet Bruiser 1UCreature — Cephalid Rogue Defender As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender. 3/3
Karlach, Tiefling Punisher 1BRLegendary Creature — Tiefling Barbarian First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, you may sacrifice a creature. If you do, you draw two cards and each opponent loses 2 life. 4/4
Drover Grizzly 2GCreature — Bear Mount Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/2
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