Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blood Reckoning

3B · Enchantment

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.

Similar cards

Color identity:
NameManaTypeText
Wellwisher 1GCreature — Elf {T}: You gain 1 life for each Elf on the battlefield. 1/1
Peace of Mind 1WEnchantment {W}, Discard a card: You gain 3 life.
Mardu Ascendancy RWBEnchantment Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking. Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.
Grazing Gladehart 2GCreature — Antelope Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life. 2/2
Varchild, Betrayer of Kjeldor 2RLegendary Creature — Human Knight Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors. 3/3
Evil Eye of Urborg 4BCreature — Eye Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. 6/3
Halvar, God of Battle 2WWLegendary Creature — God Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. 4/4
Puresteel Angel 8Artifact Creature — Angel Flying, indestructible When Puresteel Angel enters the battlefield, exile all artifacts that aren't colorless. Whenever Puresteel Angel deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem." 4/4
Tempted by the Oriq 1UUUSorcery For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
Steel-Plume Marshal 3WWCreature — Bird Soldier Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. 3/3
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