M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Boarding Party | 5R | Creature — Human Pirate | Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 6/3 |
Tuvasa the Sunlit | GWU | Legendary Creature — Merfolk Shaman | Tuvasa the Sunlit gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card. 1/1 |
Midnight Haunting | 2W | Instant | Create two 1/1 white Spirit creature tokens with flying. |
Imaginary Friends | 1W | Sorcery — Arcane | Create three 0/0 white Spirit creature tokens with flying. |
Spectral Procession | 2/W2/W2/W | Sorcery | Create three 1/1 white Spirit creature tokens with flying. |
Company Commander | 2WB | Creature — Human Soldier | Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn. 2/4 |
Southern Paladin | 2WW | Creature — Human Knight | {W}{W}, {T}: Destroy target red permanent. 3/3 |
Icatian Town | 5W | Sorcery | Create four 1/1 white Citizen creature tokens. |
Enraged Revolutionary | 2R | Creature — Human Warrior | Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) 2/1 |
Whispering Snitch | 1B | Creature — Vampire Rogue | Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life. 1/3 |