Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blood Knight

RR · Creature — Human Knight

First strike, protection from white 2/2

Similar cards

Color identity:
NameManaTypeText
Ysgard's Call XWWSorcery — Adventure Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)
Nearheath Chaplain 3WCreature — Human Cleric Lifelink {2}{W}, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery. 3/1
Imperial Oath 5WSorcery Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
Keldon Strike Team 2RCreature — Human Warrior Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens. As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste. 3/1
Teysa, Orzhov Scion 1WBLegendary Creature — Human Advisor Sacrifice three white creatures: Exile target creature. Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying. 2/3
Leonin Skyhunter WWCreature — Cat Knight Flying 2/2
Nullstone Gargoyle 9Artifact Creature — Gargoyle Flying Whenever the first noncreature spell of a turn is cast, counter that spell. 4/5
Eiganjo Uprising XRWSorcery Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
Whirlwind Adept 4UCreature — Djinn Monk Hexproof (This creature can't be the target of spells or abilities your opponents control.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 4/2
Warden 3WUSorcery Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Page 127