M:tG card similarity search
4B · Creature — Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.) 4/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Haazda Snare Squad | 2W | Creature — Human Soldier | Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls. 1/4 |
| The Fifth Doctor | 2WU | Legendary Creature — Time Lord Doctor | Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures. 2/2 |
| Elvish Dreadlord | 3BB | Creature — Zombie Elf | Deathtouch When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn. Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3 |
| Gladehart Cavalry | 5GG | Creature — Elf Knight | When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. 6/6 |
| Curry Favor | B | Sorcery — Adventure | You gain X life and each opponent loses X life, where X is the number of Knights you control. |
| Infernal Genesis | 4BB | Enchantment | At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value. |
| Goblin Blast-Runner | R | Creature — Goblin | Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn. 1/2 |
| Sphinx's Disciple | 3UU | Creature — Human Wizard | Flying Inspired — Whenever Sphinx's Disciple becomes untapped, draw a card. 2/2 |
| Moorland Inquisitor | 1W | Creature — Human Soldier | {2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 2/2 |
| Faerie Impostor | U | Creature — Faerie Rogue | Flying When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. 2/1 |