M:tG card similarity search
4RR · Sorcery
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Kaervek's Torch | XR | Sorcery | As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast. Kaervek's Torch deals X damage to any target. |
| March of the Drowned | B | Sorcery | Choose one — • Return target creature card from your graveyard to your hand. • Return two target Pirate cards from your graveyard to your hand. |
| Flesh Allergy | 2BB | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses life equal to the number of creatures that died this turn. |
| Necromancy | 2B | Enchantment | You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. |
| Matsu-Tribe Decoy | 2G | Creature — Snake Warrior | {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1/3 |
| Backlash | 1BR | Instant | Tap target untapped creature. That creature deals damage equal to its power to its controller. |
| Aryel, Knight of Windgrace | 2WB | Legendary Creature — Human Knight | Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less. 4/4 |
| Reconnaissance | W | Enchantment | {0}: Remove target attacking creature you control from combat and untap it. |
| Vitality Charm | G | Instant | Choose one — • Create a 1/1 green Insect creature token. • Target creature gets +1/+1 and gains trample until end of turn. • Regenerate target Beast. |
| Icewind Stalwart | 3W | Creature — Tiefling Warrior | Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control. 3/3 |